October 2017

New Art for ‘Eye for an Eye’ and Darwin Games at PAX Australia 2017

By |October 21st, 2017|Conventions, Development, Eye for an Eye: Arena, Palaudis, Rise of the Occulites|

G'day everyone, It has been a little bit of time between postings here on the blog, but I assure you we have been super busy in the background commissioning new art by the amazing 'The Mico', working on the finer details of quotes for 'Eye for an Eye', refining our rulebook and figuring out how we're going to be moving forward. The first huge news for us here at Darwin Games is that 'The Mico' is illustrating all of 'Eye for an Eye' for us. While my illustrations had been improving over time, I felt that it had gotten to [...]

February 2017

Eye for an Eye: Arena Preview #005

By |February 4th, 2017|Development, Eye for an Eye: Arena, Ignis, News, Rise of the Occulites|

G'day everyone, Our last update looked a how to play Eye for an Eye: Arena, as well as showing off a little bit of gameplay. We hope that you've had a chance to check them out - we'd love to know what you think! We've also had quite a few requests for a print and play, so that is something that we are in the midst of organising. It will likely contain two fighters only, with non-final art, but should give players a good idea of how the game itself plays. So look for that in the near future. This [...]

January 2017

Eye for an Eye: Arena Preview #003

By |January 11th, 2017|Development, Eye for an Eye: Arena, Floris, News, Rise of the Occulites|

G'day everyone, Well, here we are at the third preview for 'Eye for an Eye: Arena'. We've been introduced to Chiefs Grublic (Palaudis) and Riparian (Hydris) so far, learned a little bit about what the game is and where it came from. Where shall we go now? On the next update, can you cover...? This preview will introduce the Floris Occulite Chief Banksia, but we'd love to hear what you'd like the next update to cover from the options below: RULES - Part One of a look at the rules GAMEPLAY - A gameplay video of a round or two of 'Eye [...]

Eye for an Eye: Arena Preview #001

By |January 4th, 2017|Development, Eye for an Eye: Arena, Palaudis, Rise of the Occulites|

G'day everyone, Welcome to the first of many previews for our upcoming realtime arena combat game 'Eye for an Eye: Arena'. As we lead up to its launch on Kickstarter later in the year, each of these previews will explore one of the characters, an aspect of gameplay, or something else of interest about the game. We encourage you to ask lots of questions and if there is something you'd like to know about the game or the setting, to ask away! Tell me a bit about the setting Much like our first game Dawn - Rise of the Occulites, [...]

October 2016

Introducing Business Card Battles

By |October 29th, 2016|Business Card Battles, Conventions, Development, News, Rise of the Occulites, Rules and FAQ|

Business cards are great for creating awareness of your brand and increasing the odds that people will check out your stuff after they've seen you. However there isn't much incentive for a customer to keep these in the long term and they will invariably get thrown in the bin at some point. This can mean two things: Your company can once again get lost within the sea of other amazing companies But more importantly, that business card then becomes rubbish and the resources (both environmental and monetary) are wasted. When we decided to get some business cards made up for the [...]

March 2016

Finding the balance… a lesson in not overwhelming your audience

By |March 14th, 2016|Development, News, Rise of the Occulites, Sungem Run|

Sungem Run is a deduction game for two to eight players that uses dice manipulation. It is the first game in the Rise of the Occulites series of games that features all ten Occulites Tribes as well as the Luftles and Podmothine. It will be Darwin Games' next release later in the year. Sungem Run has been in development for many years now, has seen many playtesters from many different walks of life and has seen many changes across the years. I thought that I would write a little bit about what Shae and I have learned over the years about [...]